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A comprehensive overview of abilities in Overwatch 2 Stadium.
Each hero in Overwatch 2 Stadium comes with distinctive abilities, providing players with unique enhancements to gain advantages in battle and surpass their adversaries.
While Overwatch 2 Stadium offers a wide variety of options, players are limited to selecting four powers per match, which significantly influences their overall strategy. These unique powers can only be added during odd-numbered rounds, such as one, three, five, and seven.
Complete List of Heroes and Their Powers in Overwatch 2 Stadium
Presented below are tables categorized by class that outline all 17 heroes along with their respective powers available in Overwatch 2 Stadium:
Tank Hero Powers in Overwatch Stadium
Below are the powers accessible to tank heroes in the Stadium:
| Hero | Powers |
|---|---|
| D.Va |
Countermeasures: Mitigating 150 damage with Defense Matrix automatically launches two Micro Missiles. Express Detonation: Self-Destruct explodes 15 percent quicker. Facetanking: Defense Matrix heals you for 30 percent of the damage it nullifies. Focused Fusion: Fusion Cannon’s spread is reduced by 66 percent with increased damage falloff range. Ignition Burst: Boosters leave a damaging lava trail. Legendary Loadout: Micro Missiles enhanced with heavy rockets cause additional explosive damage. MEKA Punch: Melee attacks during Boosters deal increased damage. Overstocked: Gain an extra Micro Missile charge. Party Protector: Allies gain temporary overhealth when you use Self-Destruct. Stat Boost: Defense Matrix recovery is enhanced at the start of Boosters. Tokki Slam: Slam down to deal damage based on your armor. Ultrawide Matrix: Increases the size and duration of Defense Matrix. |
| Junker Queen |
Blade Parade: Charges the Jagged Blade for increased damage and knockback. Bloodcrazed: Rampage and Carnage provide overhealth with each hit. Bow Down: Rampage stuns enemies for a brief period. Chop Chop: Additional charge for Carnage with modified cooldown. Cut ’em, Gracie! Hits on return reduce Jagged Blade’s cooldown. Let’s Go Win: Eliminating targets resets Commanding Shout’s cooldown. Merciless Magnetism: Commanding Shout causes Jagged Blade to home in. Reckoner’s Roar: Wound enemies within proximity with Rampage. Royal Bullets: Critical Scattergun hits inflict wounds. Soaring Stone: Carnage transforms into a leaping attack when timed with a jump. Thrill of Battle: Allies benefit from Adrenaline Rush’s healing. Twist the Knife: Critical hits extend wound durations. |
| Orisa |
Advanced Throwbotics: Utilizing Javelin Spin launches a reduced-damage Energy Javelin. Centripetal Charge: Ultimate costs are lowered, with cooldown resets after using Terra Surge. Factory Reset: Cooldown reduction for Javelin Spin when Fortify is active. Hooves of Steel: Gain additional shields post-Fortify based on damage received. Hot Rotate-o: Reduces cooldown of Javelin Spin while generating heat. Lassoed: Impact with Energy Javelin pulls enemies closer. Restortify: Fortify enables health regeneration over time. Ride With Me: Grants allies a speed boost during Fortify. Scorched Earth: Overheating applies burning to nearby enemies. Shield Divergence: Deploy a health barrier when overheating. Spynstem Update: Javelin Spin deflects projectiles while generating ultimate charge. Supercharger: Terra Surge drops a Supercharger for allies. |
| Reinhardt |
Amplification Barrier: Projectiles passing through your Barrier deal extra damage. Barrier Reconstruction: Damage dealt restores health to Barrier Field. Blazing Blitz: After Earthshatter, Rocket Hammer strikes trigger additional Fire Strikes. Feeling the Burn: Every third swing applies burn damage. Impact Burst: Fire Strikes cause explosions within a radius upon hitting. Magma Strike: Subsequent Fire Strike leaves a burning trail. Shield Stampede: Increased knockback power during Charge. Smashing! Damage dealt grants speed and lifesteal. To Me, My Friends! Allies within Barrier Field receive health regeneration. Vanguard: Charge grants overhealth and speed to nearby allies. Vroom Boom Boom: Collisions during Charge trigger explosions. Wilhelmwagen: Health recovery is based on damage mitigated by Barrier Field. |
| Zarya |
Barrier Benefits: Expired Barriers provide overhealth based on their remaining health. Containment Shield: Upgrades to healing and movement speed while active. Fission Field: Grants protection to an additional ally. Graviton Anomaly: Reduced ultimate cost and increased base damage with limited duration. Here to Spot You: Pulls you to an ally while also healing them. Lifelift: Increases the size of the Particle Barrier. Major Flex: Provides knockback to enemies within close range. No Limits: Increases maximum energy capacity and alters decay rate. Particle Accelerator: Improves attack speed for secondary fire. Piercing Beam: Damage can penetrate through enemies when energy is above a certain threshold. Pre-Workout: Increases lifesteal based on energy level. Volskaya Vortex: Creates a damaging vortex after casting a barrier. |
Damage Hero Powers in Overwatch Stadium
Here are the powers available for damage heroes in the Stadium:
| Hero | Powers |
|---|---|
| Ashe |
B.O.B. Jr.: Lower ultimate charge and reduced life for B.O.B. Calamity: Reloads ammo with Coach Gun alongside increased damage. Double Barreled: Additional charge for Coach Gun. Early Detonation: Dynamite reloads more ammo and reduces cooldown. Head Honcho: Increases scoped shot damage based on previous unscoped shots. Incendiary Blast: Deals damage with burning effect. Incendiary Rounds: Boosted damage on consecutive hits while scoped. Molten Munitions: Area burn effect upon Dynamite explosion. My Business, My Rules: Reduces cooldown when damaging burning enemies. Out with a Bang: Dynamite causes additional explosives. Partners in Crime: Damage sharing with B.O.B. for healing. Reload Therapy: Health restoration during reloads. |
| Cassidy |
Barrel Roll: Extended distance and damage during Combat Roll. Bullseye: Critical hits reduce cooldown of Combat Roll. Dead Man Walking: Grants max ammo upon elimination of previously critically hit enemies. Easy Rider: Overhealth and speed boost during Deadeye. Flash in the Pan: Grants ultimate charge through eliminations after using Flashbang. Full House: Increases weapon damage based on available ammo. Hot Potato: Additional ammo from Flashbang hits until reloading. Just Roll With It: Prevents damage during Combat Roll and heals afterwards. Quick Draw: Auto-aim feature following Combat Roll. Sunrise: Slows visible enemies during Deadeye. Sunset: Granting ultimate charge from eliminations during Deadeye. Think Flasht: Create a Flashbang while starting Combat Roll. |
| Genji |
Cybernetic Speed: Gain attack speed while dealing damage with Shuriken. Deflect-O-Bot: Increased speed and automatic deflection of projectiles. Dragon’s Breath: Extra damage while swinging Dragonblade. Forged Under Fire: Healing while Deflect is active. Hanamura Healing: Overhealth granted from critical hits. Hashimoto’s Bane: Extra Shuriken throws with reduced damage. Hidden Blade: Lifesteal while increasing melee damage. Iaido Strike: Quick swing after ending Deflect. Laceration: Additional damage application with Swift Strike. Sacred Shuriken: Extra Shuriken throws that consume no ammo. Spirit of Sojiro: Reduce cooldown of Swift Strike through deflection. |
| Mei |
Avalanche: Slows enemies within proximity of Blizzard. Blizznado: Healing effect while inside Blizzard. Coulder: Cryo-Freeze encases Mei in a damaging ice ball. Cryclone: Generates a mini Blizzard from Cryo-Freeze. Extendothermics: Increases primary fire range of Endothermic Blaster. Frost Armor: Armor gained based on damage dealt. Frost Nova: Knockback effect upon ending Cryo-Freeze. Iceberg: Ice Wall spawns a mini Blizzard effect. Permafrost: Health increase based on ability power. Slowball: Secondary fire slows enemies on critical hit. Snowball Flight: Creates Ice Wall pillar while jumping. Twice as Ice: Reset cooldown of Ice Wall after Cryo-Freeze. |
| Reaper |
Backstabber: Extra damage when attacking from behind after using an ability. Death Step: Casts Death Blossom following Shadow Step. Ghosted: Slow down enemy movement during Wraith Form. Harvest Fest: Chance to restore health and ammo upon Hellfire Shotgun hits. Revolving Ruin: Gain attack speed from close range hits. Shared Siphon: Healing for nearby allies when using Reaping. Shrouded Shrapnel: Increased shot quantity and spread from Wraith Form. Silent as the Grave: Quieter movement and stealthiness. Spirited to Slay: Cooldowns reset on eliminations. Strangle Step: Lifesteal boost following Shadow Step. Vampiric Touch: Mark enemies for dual lifesteal from allies. Wraith Renewal: Health restoration while in Wraith Form. |
| Soldier: 76 |
Back Off: Damage to enemies within Biotic Field. Biotic Bullseye: Healing extends duration and restores ammo on critical hits. Chaingun: Each shot increases weapon power. Cratered: Increased rocket damage and area of effect. Double Helix: Fires a second homing rocket with reduced damage. Frontliners: Grants overhealth to allies in the vicinity of Biotic Field. Hunker Down: Creates a temporary Biotic Field upon receiving damage. Man on the Run: Restores and increases maximum ammo during movement. On Me! Moves with you, increasing max life. Peripheral Pulse: Fires at an additional target during Tactical Visor. Super Visor: Activates Tactical Visor briefly after using Helix Rocket. Track and Field: Refreshes Biotic Field cooldown during sprinting. |
Support Hero Powers in Overwatch Stadium
Here are the powers accessible to support heroes in the Stadium:
| Hero | Powers |
|---|---|
| Ana |
Comfy Cloud: Sleep Dart affects nearby targets but shortens sleep duration. Dreamy: Healing effect from Sleep Darts for allies instead of putting them to sleep. Home Remedy: Provides healing equal to Biotic Grenade’s output. My Turn: Self-boost effect from Nano Boost. No Scope Needed: Unscoped shots provide attack speed boosts. Our Turn: Extends Nano Boost effects to other allies. Pinpoint Prescription: Biotic Rifle can critically hit both allies and enemies. Sleep Regimen: Health restoration linked to applying sleep effects. Tactical Rifle: Guaranteed hits on allies while scoped. Time Out: Biotic Grenade disrupts movement and inflicts knockback. Venomous: Extra damage over time for enemies affected by Biotic Grenade. Your Full Potential: Grants additional ultimate charge and overhealth from Nano Boost. |
| Juno |
Black Hole: Enemies passing through Hyper Ring are slowed. Blink Boosts: Additional charges and cooldown reduction for Glide Boost. Cosmic Coolant: Enhanced healing from Pulsar Torpedoes. Hyper Healer: Boosted health to allies passing through Hyper Ring. Medicinal Missiles: Extra healing effects on targets hit. Medimaster: Critical hits possible for healing abilities. Orbital Alignment: Slows enemies while enhancing ally speed. Pulsar Plus: Additional charge for Pulsar Torpedoes. Rally Ring: Refunds cooldown for allies moving through Hyper Ring. Stellar Focus: Orbital Ray follows your movement with increased duration. Stinger: Extra damage to foes from healing attacks. Torpedo Glide: Damage dealt reduces cooldown for Torpedoes. |
| Kiriko |
Cleansing Charge: Generates ultimate charge by cleansing negative effects. Clone Conjuration: Creates a temporary clone after using Swift Step. Crossing Guard: Kitsune Rush reduces enemy speed on activation. Fleet Foot: Allows direction-sensitive usage of Swift Step. Foxy Fireworks: Explosive Kunai deal area damage. Keen Kunai: Grants cooldown reduction through critical hits. Leaf on the Wind: Healing transfer from healing allies. Self-Care: Healing effect for Kiriko while using Ofuda. Spirit Veil: Invulnerability for Kiriko after Kitsune Rush. Supported Shooting: Increased attack speed for allies receiving healing. Triple Threat: Extra Kunai throws following Swift Step. Two-zu: Additional charge for Protection Suzu. |
| Lúcio |
Beat Drop: Reduces ultimate charge cost while damaging landing on enemies. Crowd Pleaser: Soundwave heals allies effectively post-usage. Fast Forward: Increases damage output with higher movement speed. Let’s Bounce: Enhanced knockback and damage during Soundwave. Megaphone: Increased duration of Amp It Up effects. Mixtape: Healing adds up over time with Sound Boost. Radio Edit: Reduced overhealth gained from Sound Barrier usage. Reverb: Adds an extra charge for Soundwave. Signature Shift: Special shot mode enhances damage output. Sonic Boom: Damage effects heal nearby allies indirectly. Vivace: Speed boost effects during wallriding or jumping with cooldown reductions. Wallvibing: Temporary overhealth gained while wallriding. |
| Mercy |
Battle Medic: Increased attack speed while using Caduceus Blaster during healing. Crepuscular Circle: Shared healing during Valkyrie activation. Distortion: Lifesteal effects for allies boosted with healing. Equivalent Exchange: Faster resurrect casting with multiple charges. First Responder: Overhealth gained upon resurrecting an ally. Glass Extra Full: Converts healing into overhealth for full-health allies. Protective Beam: Damage reduction for heavily injured allies. Renaissance: Trigger Valkyrie immediately after using Resurrect. Serenity: Increased healing effects that extend beyond full health treatments. The Whambulance: Heals travel-related allies. Threads of Fate: Healing chains connecting between targets at reduced effectiveness. Triage Unit: Enhanced healing output for low-health allies during Guardian Angel usage. |
| Moira |
Chain Grasp: Secondary fire chaining effects through Biotic Orb usage. Cross-orbital: Dual launchers for Biotic Orb effects. Deconstruction: Damage increase following Biotic Energy usage. Destruction’s Divide: Toggle effects between healing and damage. Empowering You: Damage enhancements for allies with targeted secondary fire. Ethereal Excision: Increased movement and lifesteal while healing. Multiball: Additional orb launches with reduced effectiveness. Optimal Overflow: Quick relaunch of Biotic Orb with diminished duration. Phantasm: Last Biotic Orb copy spawned upon usage of Fade. Precarious Potency: Additional healing effects over time for healed allies. Scientific Deathod: Gaining ultimate charge through enemy engagements while using Fade. Voidhoppers: Phasing effects for allies during Fade usage. |
