VALORANT unfolds in a futuristic rendition of Earth–more specifically, two distinct versions–where urban areas and notable landmarks serve as arenas for combat. The discovery of a valuable resource called Radianite has turned these locales into battlegrounds.
Each map in VALORANT is inspired by an actual location; some are nestled in bustling cities, while others are situated in isolated areas. Each map conveniently displays geographic coordinates on the loading screen, allowing players to identify their locations accurately.
Below are the real-world origins of the main maps in VALORANT.
All Maps and Their Real-World Locations in VALORANT
Currently, VALORANT consists of 12 standard maps, along with a training ground and five additional team deathmatch maps. Each map has a unique theme, complete with varying sightlines, gameplay mechanics, and sites to create a diverse experience.
However, not all of these maps are derived from real places. To simplify things, below is a table that lists every standard map in VALORANT, along with their real-life inspirations in alphabetical order:
| Map | City and Country | Release Date |
| Abyss | Sør-Jan, Norway | June 11, 2024 |
| Ascent | Venice, Italy | June 2, 2020 |
| Bind | Rabat, Morocco | June 2, 2020 |
| Breeze | Bermuda Triangle, Atlantic Ocean | April 2, 2021 |
| Corrode | Mont-Saint-Michel, Normandy, France | June 25, 2025 |
| Fracture | Santa Fe, New Mexico | Sept. 8, 2021 |
| Haven | Thimphu, Bhutan | June 2, 2020 |
| Icebox | Bennett Island, Russia | Oct. 13, 2020 |
| Lotus | Western Ghats, India | Jan. 10, 2023 |
| Pearl | Lisbon, Portugal | June 22, 2022 |
| Split | Tokyo, Japan | June 2, 2020 |
| Sunset | Los Angeles, California | Aug. 29, 2023 |
| The Range | Venice, Italy | June 2, 2020 |
Abyss
Abyss is situated deep under Sør-Jan, Norway, and is unique in that it lacks outer boundaries, allowing players to push adversaries off the edge for an instant defeat.
Coordinates: 70°50’09« N 9°00’42» W
Ascent
Ascent was the first map integrated into VALORANT after its launch in June 2020. This map captures the essence of Venice, Italy, featuring landmarks such as the Basilica of St. Mark and the Campanile of St. Mark.
Coordinates: 45°26’15« N, 12°20’9″ E
Bind
Bind represents Rabat, Morocco, and serves as the original home of Cypher. He often comments on how the Kingdom corporation has neglected his hometown.
Coordinates: 34°2’0″ N, 6°51’0″ W
Breeze
Breeze is the map most akin to being in the »middle of nowhere« and is closely associated with the Bermuda Triangle, a region notorious for unexplained disappearances over the years.
Coordinates: 26°11’06» N, 71°10’31« W
Corrode
Launched in Season V25, Act four, Corrode draws inspiration from the scenic tidal island of Mont-Saint-Michel, Normandy, France. In the game’s universe, the island has become a desolate place due to the evaporation of surrounding waters after the First Light event.
Coordinates: 48°38’57» N, 1°33’14« W
Fracture
Fracture is depicted as a site where a radianite experiment went awry, creating a literal fracture in the map. It is located near Santa Fe, New Mexico.
Coordinates: 35°48’18» N, 106°08’19« W
Haven
Haven’s three-point layout occurs within a grand temple in Thimphu, Bhutan. The real coordinates point to a modest street with a gas station and a running track.
Coordinates: 27°28’0″ N, 89°38’30» E
Icebox
Icebox can be found off the coast of Bennett Island, Russia, and is located near the Arctic Ocean.
Coordinates: 76°44’0″ N, 149°30’0″ E
Lotus
Lotus features three sites and exists within an ancient temple of the Western Ghats in India, offering rotating doorways and destructible structures for dynamic gameplay.
Coordinates: 4°07’03″N 74°53’21″E
Pearl
Pearl is the first map set in the alternate dimension of «Omega Earth,» specifically representing Lisbon, Portugal, preserved under a protective dome to shield it from climate change effects.
Coordinates: 38°42’43″N, 9°08’27″W
Split
Famous for its ziplines and towering buildings, Split is based around what would be the Tokyo Metropolitan Government Building, a prominent feature in Tokyo, Japan.
Coordinates: 35°41’23« N, 139°41’32» E
Sunset
Sunset draws inspiration from Los Angeles, California, with coordinates positioning it near Boyle Heights. It showcases graffiti from local artists and the classic golden hour ambiance.
Coordinates: 34°2’2″ N, 118°12’16″ W
The Range
The Range, which was introduced at the game’s launch, is also located in Venice, Italy, serving as a training ground for agents to refine their shooting skills.
Coordinates: 45°26’55« N 12°20’9″ E
All Team Deathmatch Maps in VALORANT
Additionally, there are five team deathmatch maps in VALORANT, though these do not correspond to real-world places. According to the game’s lore, they were created by robots designed by Killjoy and Raze as dedicated practice arenas for agents. These computer-generated maps lack specific coordinates.
All of these maps amalgamate elements from the game’s standard maps. For instance, Piazza mirrors Ascent’s classic Italian building styles.
The five team deathmatch maps are:
- District
- Drift
- Glitch
- Kasbah
- Piazza
