Black Ops 6 Season 3 Reloaded brings significant adjustments to weapon balance, primarily focusing on refining the time-to-kill dynamics within Multiplayer gameplay.
To keep you updated with the evolving meta, here’s a comprehensive summary of all the weapon modifications you should be aware of.
Contents Overview
- Adjustments in Weapon Stats for BO6 Season 3 Reloaded Multiplayer
- Assault Rifles
- SMGs
- Shotguns
- LMGs
- Marksman Rifles
- Sniper Rifles
- Special Weapons
- Melee Weapons
Weapon Adjustments in BO6 Season 3 Reloaded Multiplayer
The C9 SMG stands out in this update, receiving a substantial buff to its 10mm Auto 30-Round Mags. The effective damage range has been enhanced, making it a fierce contender even at mid-range distances.
The HDR sniper rifle has also been updated, addressing previous concerns of it being underpowered. The developers have improved both its maximum and minimum damage ranges, enhancing its competitiveness relative to other sniper options like the LW3A1 Frostline.
Conversely, the SWAT 5.56 Grau Conversion has experienced a reduction in power. Its damage at long range has been significantly decreased, addressing balance issues from prior performances.
Below is the detailed list of weapon buffs and nerfs in the latest Black Ops 6 Season 3 Reloaded update.
Assault Rifles
| Weapon | Adjustments |
|---|---|
| Goblin Mk2 | Neck damage multiplier increased to 1.3x; upper torso multiplier raised to 1.1x; upper arm multiplier set to 1.1x. |
| Kilo 141 | Maximum damage range reduced from 0-31.8m to 0-26.7m. |
| CR-56 AMAX | Medium range damage decreased from 29 to 28. |
SMGs
| Weapon | Adjustments |
|---|---|
| C9 |
C9 10mm Auto 30-Round Mags Maximum damage range increased from 0-16m to 0-18.5m; Medium damage range adjustments improved; Vertical recoil penalty reduced from 40% to 20%. |
| Saug | Drop time enhanced from 0.5s to 0.3s; quick drop time improved from 0.4s to 0.2s. |
Shotguns
| Weapon | Adjustments |
|---|---|
| ASG-89 | Rapid Fire mod’s rate of fire improvement raised from 3% to 5%. |
LMGs
Most LMGs with Fast Mag attachments will now experience a reduced pre-fire delay, allowing for quicker response times, compensating for the typical drawbacks found in this weapon class in BO6 Multiplayer.
| Weapon | Adjustments |
|---|---|
| PU-21 | Fast Mag I reduces pre-fire delay to 10ms; Fast Mag II eliminates pre-fire delay. |
| XMG | Fast Mag I reduces pre-fire delay to 25ms; Fast Mag II reduces to 17ms. |
| GPMG-7 | Headshot multiplier increased from 1.15x to 1.2x; CHF Barrel’s headshot multiplier increased from 1.25x to 1.35x. |
| Feng 82 | Fast Mag I reduces pre-fire delay to 19ms. |
Marksman Rifles
| Weapon | Adjustments |
|---|---|
| SWAT 5.56 | Damage from maximum range reduced from 28 to 24. |
| Tsarkov 7.62 | Rate of fire improvement increased from 4% to 9%. |
| TR2 | Significant improvement in view kick strength. |
Sniper Rifles
| Weapon | Adjustments |
|---|---|
| HDR | Maximum damage increased to 104; maximum damage range adjustment; minimum damage decreased. |
Special Weapons
| Weapon | Adjustments |
|---|---|
| Nail Gun | Fixed an issue where it was not centered when aiming down sights. |
Melee Weapons
| Weapon | Adjustments |
|---|---|
| Kali Sticks | Drop time enhanced from 0.83s to 0.25s. |
For more insights into the upcoming features and changes in Multiplayer and Zombies, be sure to check out our detailed analysis of the BO6 Season 3 Reloaded patch notes.
