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The dilemma between choosing a harmful option or a lesser evil.
After concluding your interactions with Brigadier Montelli during «The Saboteur of Paradise» quest in The Outer Worlds 2, the next step involves locating de Vries’ safe room and exiting the Vox Relay Station. However, be prepared, as a self-destruct sequence will initiate once you access the safe room and view Vries’ pre-recorded message on her terminal.
If you decide to escape at this point, the Vox Relay station will crash onto Fairfield, leading to the destruction of everything except Ethel’s Lab. This choice will also result in the automatic failure of all side quests related to Fairfield, which is likely something you want to avoid.
Fortunately, there are methods to avert this situation. This guide will detail the steps necessary to stop Vox Relay from destroying Fairfield in The Outer Worlds 2.
Preventing Vox Relay from Crashing onto Fairfield in Outer Worlds 2
To stop Vox Relay from causing destruction, it is essential to have assisted Milverstreet or Kaur with their respective side missions. After that, locate the Vox Secure Connection Interface situated outside de Vries’ safe room. Utilize de Vries’ Rootkit to gain access to the terminal and unlock the safe room.
If the rootkit hasn’t been found, you can search the area for White Chocolate Yummies, which is actually the disguised rootkit. Alternatively, if you’ve developed the Observation skill, you might find the safe room on your own.
Here’s the crucial part–after you watch de Vries’ message, interact with the Vox Secure Connection Interface again. You will then have the chance to reroute Vox Relay to up to three different locations.
If you have completed Milverstreet’s quests «A Refreshing Bit of News» and «The Brain Benders of Auntie’s Choice!» or Kaur’s «Above and Beyond Repair,» you will have the option to divert Vox Relay to Westport, Space, or a random location based on your Luck Stat.
To set the destination to Space, a Bypass Shunt and four Hacking points will be required. Sending Vox Relay to Westport does not necessitate any perks or items, but the decisions you made earlier could result in significant consequences.
Is Redirecting Vox Relay to Westport a Good Idea in Outer Worlds 2?
Redirecting Vox Relay to Westport is advisable only if you have successfully persuaded Vigilant Hogarth and his followers to move to Fairfield during «The Brain Benders of Auntie’s Choice!» mission. Failing to do so will result in severe casualties, and all side quests associated with Westport will be lost.
If you were unable to relocate the Westport residents, don’t worry. The overall impact will be less severe compared to the destruction of Fairfield–sometimes you are faced with a choice between a harmful action and a lesser evil, a situation one might expect to encounter from the representative of an unprincipled corporation like Milverstreet.
