Overwatch Stadium has become a prominent feature in OW2 since Season 16 launched. This game mode consists of two teams, each made up of five players who select their desired hero to compete. The objective is to collect currency over several shorter mini rounds. At the conclusion of each round, players can utilize this currency to acquire new Powers and Items, customizing their hero’s build with bonus effects/abilities, buffs, and passives.
Players can choose from three categories of items: Weapons, Abilities, and Survivability. However, each category has a limited number of slots available for chosen items. Therefore, understanding which Powers complement each other and which items to select at different points in the game is crucial. This guide outlines the optimal builds for Juno when played in the Support role.
Overwatch Stadium: Best Juno Builds Explained
In Overwatch Stadium, Juno has gained popularity owing to her strong build potential. The most effective general build focuses on enhancing her Torpedoes, enabling her to inflict substantial damage and healing concurrently while minimizing cooldown durations. Another viable build centers on her Glide Boosters and improving their cooldown, providing her with mobility that greatly benefits her team.
Overwatch Stadium: Torpedo Juno Build
Torpedo Juno Build – Powers
Round 1: Pulsaur Plus – Adds 1 extra charge to Pulsar Torpedoes.
Round 3: Cosmic Coolant – Reduces Pulsar Torpedoes’ cooldown by 0.5 seconds for each target hit.
Round 5: Medicinal Missiles – Increases Pulsar Torpedoes healing by an additional 30 HP, with allies hit receiving 50% more healing for 3 seconds.
Round 7: Stinger – Mediblaster inflicts an additional 10 damage to opponents over 1 second (not stackable).
This build emphasizes maximizing Juno’s Torpedoes, focusing significantly on boosting Ability damage, as this is crucial to her effectiveness. Additionally, look for items that enhance Torpedo hits, such as explosive damage enhancements. By mid to late-game, this configuration should significantly damage even squishier targets, with potential one-shot capabilities against certain heroes.
To assist you in your item selection during the game, each item is marked with an indication: (WPN) – Weapon Category, (ABL) – Ability, (SURV) – Survival. Some items may appear in multiple rounds, allowing for varied strategies depending on your current currency or match dynamics.
Torpedo Juno – Early Game Items (Rounds 1-2)
- (WPN) Compensator – +5% weapon power.
- (ABL) Power Playbook – +10 ability power.
- (SURV) Armored Vest – +25 armor.
- (ABL) PulStar Destroyers – +10% ability Lifesteal; Pulsar Torpedoes explode on impact, dealing 20 damage to nearby foes. (note: Buying this in Round 2 is a decisive move; consider mid-game purchases for caution based on match progression.)
- (ABL) Nano Cola – +20% ability power.
- (ABL) Multi-tool – +5% ability power, +10% cooldown reduction.
Torpedo Juno – Mid Game Items (Rounds 3-5)
- (ABL) Nano Cola – +20% ability power.
- (ABL) Multi-tool – +5% ability power, +10% cooldown reduction.
- (ABL) PulStar Destroyers – +10% ability Lifesteal; Pulsar Torpedoes explode on hit, inflicting 20 damage on surrounding foes.
- (SURV) Vital-e-tee – +10 armor, converting 100 HP into armor.
- (ABL) Champion’s Kit – +40% ability power.
- (ABL) Three-Tap Tommygun – +10% ability power, +10% attack speed; after using an ability, next three weapon damage instances deal damage equal to 3% of target health.
- (ABL) Wrist Wraps – +5% ability power, +10% attack speed.
- (WPN) Pulse Spike – +10 attack speed, +35% Pulsar Torpedoes projectile speed; after using Pulsar Torpedoes, gain 25% attack speed for 4 seconds.
Torpedo Juno – Late Game Items (Rounds 6-7)
- (WPN) Pulse Spike – +10 attack speed, +35% Pulsar Torpedoes projectile speed; after using Pulsar Torpedoes, gain 25% attack speed for 4 seconds.
- (ABL) Champion’s Kit – +40% ability power.
- (ABL) Three-Tap Tommygun – +10% ability power, +10% attack speed; after using an ability, next three weapon damage instances deal damage equal to 3% of target health.
- (ABL) Wrist Wraps – +5% ability power, +10% attack speed.
- (ABL) Lock-on Shield – +10% ability power; while aiming, Pulsar Torpedoes gain Overhealth equal to 50% of your maximum shields.
- (ABL) Liquid Nitrogen – +25 HP, +10% ability power; causing ability damage slows the target’s movement speed by 20% for 3 seconds.
- (ABL) Catalytic Crystal – +15% ability power; ability damage and healing grant +20% Ultimate charge.
Overwatch Stadium: Infinite Glide Juno Build
Infinite Glide Juno Build – Powers
Round 1: Stinger – Mediblaster inflicts an additional 10 damage over 1 second (does not stack).
Round 3: Blink Boosts – Grants 2 extra charges for Glide Boost, reducing cooldown by 65% but reducing duration by 75%.
Round 5: Hyper Healer – Allies affected by Hyper Ring receive 50 Overhealth.
Round 7: Rally Ring – Reduces Hyper Ring cooldown by 1 second when an ally passes through it.
This build is focused on enhancing Juno’s mobility and movement by providing additional Glide charges with minimized cooldowns, while significantly increasing her attack speed. This synergizes well with reduced Hyper Ring cooldowns, allowing her and teammates to frequently reposition or engage in combat. Essentially, you’ll consistently have access to speed boosts through Glide while empowering allies with rapid accelerations–an invaluable advantage.
Infinite Glide Juno – Early Game Items (Rounds 1-2)
- (WPN) Weapon Grease – +5% attack speed.
- (WPN) Compensator – +5% weapon power.
- (SURV) Armored Vest – +25 armor.
- (WPN) Harlight Accelerator – +10% weapon power, +10% cooldown reduction; using an ability grants 5% weapon power for 3 seconds, stacking up to 3 times. (note: This is a decisive round 2 purchase; consider mid-game buys based on match dynamics.)
- (SURV) Boosted Rockets – +25 shields, +25% Glide Boost duration.
- (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
Infinite Glide Juno – Mid Game Items (Rounds 3-5)
- (WPN) Harlight Accelerator – +10% weapon power, +10% cooldown reduction; using an ability grants 5% weapon power for 3 seconds, stacking up to 3 times.
- (SURV) Boosted Rockets – +25 shields, +25% Glide Boost duration.
- (WPN) Vantage Shot – +5% weapon power; remaining airborne increases Mediblaster damage by 15%.
- (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
- (WPN) Gravitational Push – +15% weapon power; during Glide Boost, gain 20% attack speed, and quick melee knocks enemies back.
- (WPN) Booster Jets – +20% attack speed; using an ability grants +20% move speed for 3 seconds.
- (WPN) Aftermarket Firing Pin – +10% attack speed, +5% move speed.
- (ABL) Lux Loop – +10% ability power; increases Hyper Ring duration by 25%.
Infinite Glide Juno – Late Game Items (Rounds 6-7)
- (WPN) Gravitational Push – +15% weapon power; during Glide Boost, gain 20% attack speed, and quick melee knocks foes back.
- (WPN) Booster Jets – +20% attack speed; using an ability grants +20% move speed for 3 seconds.
- (WPN) Harlight Accelerator – +10% weapon power, +10% cooldown reduction; using an ability grants 5% weapon power for 3 seconds, stacking up to 3 times.
- (SURV) Phantasmic Flux – +10% weapon power, +10% ability power; provides 15% weapon and ability lifesteal, and at full HP, lifesteal grants up to 100 Overhealth.
- (WPN) Weapon Jammer – +25 armor, +10% weapon power; dealing weapon damage negates 10% of the target’s bonus attack speed, while increasing your attack speed by 10% for 2 seconds.
