In the game Keeper, players will first experience life as a lighthouse keeper before transforming into a boat for two distinct navigation segments. The initial segment is characterized by clear waters and vibrant coral, whereas the subsequent segment is marred by corruption. This guide aims to assist players navigating through the boat segments successfully.
This guide is divided into two parts: one focused on the «clean ocean» and the other on the «corrupted ocean.»
Keeper Clean Ocean Guide
Navigating the Slime Grotto
After plunging into the water, proceed straight ahead, ascending blue ramps as needed. This path will eventually lead into a cave, where players should take the right path at the fork. Here, a stone wall will obstruct further progress, so players must cast their light on the yellow growth located to the right to clear the way.
Continuing onward, players will encounter additional barriers that require eliminating yellow growths. The first barrier can be removed by shining light on the two growths affixed to it. The second barrier can be bypassed by illuminating the green pod to the left, while the third barrier needs light to be focused on three growths, two of which are situated in a small alcove.
In the next room, another obstacle awaits. Players should focus their light on the growth connected to this barrier and on the growth located on the opposite side of the room. After passing the cave, players can continue exploring the world of Keeper.
Gathering Four Small Creatures in the Coral Sanctum
Here, players will find the bird returning with its chick and must navigate a sequence that involves sailing alongside some massive creatures. Upon completing this sequence, players will traverse a short corridor and dock on the island located at the end, allowing a small creature to board the boat. The objective is to locate three additional creatures in the area beyond a shell gate.
To collect the second creature, head towards the tall tree with a purple crown located ahead to the right. Illuminate all yellow growths attached to the tree, some of which reveal themselves upon destroying the initial set, and dock on the island to secure the second creature.
Next, proceed to the alcove just past the tree. Illuminate the three orange plants until they blossom, providing an opportunity to dock and collect the third creature.
Exit the alcove and head forward, to the left, to encounter an island adorned with tall, pink coral. You can dock on one side of this island to acquire the fourth creature.
Now set sail to the large island situated near the entrance of the area, identifiable by pink orbs hovering overhead. Here, a creature with a staff awaits, and players can dock nearby to release the creatures they have gathered. This action will spawn an orb, which can be retrieved using the bird.
Once the orb has been collected, place it into the illuminated statue beyond the large island. Subsequently, navigate towards the large statue that has risen from the water and direct its light toward the barrier obstructing the path leading to the next area.
Acquiring Four Drifters at the Lock Keeper
In this section, advance forward and take a right towards an arch formed by roots. A Drifter will be floating in front of this arch, so players should use the bird to interact with it. Afterward, follow the Drifter beneath the arch and into a small alcove. In this alcove, another Drifter sits, and getting close will prompt both creatures to accompany the boat.
Next, navigate to the back-left corner of the area to find an alcove containing a Drifter on top of another creature. To get this Drifter to follow, take the following steps:
- Send the bird to the crank on the left.
- Wind the crank until the bucket is positioned beneath the falling water.
- Wind the crank again to elevate the filled bucket above the Drifter.
- Illuminate the bucket’s eye with your light.
After leaving the alcove, move towards the illuminated statue protruding from the water in front of the large, smoking machine. Utilize the bird to reset its bulb, then return to the alcove. A large statue should now have risen from the water, allowing players to guide its light to the nearby gate. Once the top of the gate is activated by the light, shine your light on the bottom eye to open it.
Upon entering the cave beyond the gate, turn right at the fork. Use your light to illuminate the yellow growth blocking your path. An orb can be found in the alcove past this obstacle, which can be retrieved with the bird.
Proceed to the opposite side of the fork and use the bird to clear the vines on the right. Next, focus your light on three growths in the area to liberate the fourth Drifter. One of the growths is concealed behind the left wall’s oval area, which requires illumination.
With the fourth Drifter collected, exit the cave and sail back to the large, smoking machine. Insert the new bulb into the illuminated statue next to the machine, then head towards the newly emerged large statue. Utilize its light to break through a series of barriers and reach an alcove housing a large bone, which the Drifters will lift. Follow the creatures up the bone to discover a third orb.
After collecting the bulb using the bird, ascend the ramp and return to the large, smoking machine. Insert this bulb into the last illuminated statue to activate the large machine, granting access to the next area and propelling Keeper‘s narrative forward.
Keeper Corrupted Ocean Guide
The Lighthouse
Advance along the path to a section that briefly involves controlling the lighthouse. During this segment, cast your light upon the approaching creatures to ward them off, although ultimately, they will overwhelm you.
Discovering the First Creature
Once control of the boat is regained, continue along the path, focusing your light to traverse corrupt waters when necessary. This journey will eventually lead you to a creature ensnared in corruption, which players must free by concentrating their light on the corruption. Once liberated, the creature will clear your path, prompting players to follow.
You will soon encounter another barrier that can be destroyed by shining light on the yellow growth attached to it. Then direct your light to the unveiled pink eye to eliminate the obstacle. An alcove awaits just past this eye, where you will need to remove the obstacle present within:
- Send the bird to the crank located on the structure to the right.
- Wind the crank to lift the dangling object to its highest point.
- Turn the second crank to align the object’s light with the right eye.
- Finally, direct your light to the left eye.
In the subsequent area, approach the pink eye and illuminate the two yellow growths to reveal a second eye. Afterward, steer left, focusing your light on the pink vines securing an orb to retract them, allowing the orb to drop into a pipe.
The pipe will transport the orb to a large statue located near the pink eye. Guide the emitted light towards the right pink eye, then focus on the left to continue progressing through the area. In the next area, adhere to the right side of the path, discovering a yellow growth that can be destroyed by your light. Proceed left, traveling under the pipe to find an orb engulfed in corruption. Clear the corruption to free the orb, sending it into the pipe.
Follow the orb as it navigates through the pipe, and dash into it when it becomes stuck. Use your light to eliminate the corruption surrounding the orb, freeing it again and enabling it to roll into a statue, activating it. Guide the emitted light from this statue toward the pink eye on the right to remove the obstacle.
Collecting Two Drifters
As you enter the next area, move forward and to the left to find a Drifter confined by corrupted water. Illuminate this corruption to free the Drifter, who will then join you.
Near the first Drifter, a pipe section is being swarmed, and players should direct their light toward it. This will cause the swarm to encircle the boat, prompting players to disperse them again with focused light.
Return to the entrance of the area, this time heading forward and to the right. Watch for a water flow on your left, which leads to a cave. Clear the corruption restraining the orb within this cave to allow it to travel down a pipe.
Across from the water flow, a waterfall hides a shrine that can be activated.
Players must now focus on redirecting the green light beam inside the cave, which can be accomplished through these steps:
- Illuminate the pink vines on the left to uncover a crank.
- Send the bird to the crank while keeping light focused on the vines.
- Wind the crank to maneuver the suspended device towards the pink eye, halting once the green beam reaches it.
Finally, exit the cave and enter an alcove containing a Drifter. Clear the corrupted water here to liberate the creature.
Leaving the alcove, move towards the pink eye on the left. Cast your light on it to eliminate the obstruction, which allows the orb from the cave to continue through the pipe. Follow the orb until it becomes stuck; then send a Drifter to lift the damaged track. If the orb gets stuck again, send another Drifter, and then sail up the newly created ramp to deliver the orb to a large statue. Guide the emitted light towards the right pink eye and cast your light on the left pink eye to pave the way forward.
