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Every Overwatch 2 Stadium Hero and Their Abilities

Image by Blizzard Entertainment

A comprehensive overview of abilities in Overwatch 2 Stadium.

Each hero in Overwatch 2 Stadium comes with distinctive abilities, providing players with unique enhancements to gain advantages in battle and surpass their adversaries.

While Overwatch 2 Stadium offers a wide variety of options, players are limited to selecting four powers per match, which significantly influences their overall strategy. These unique powers can only be added during odd-numbered rounds, such as one, three, five, and seven.

Complete List of Heroes and Their Powers in Overwatch 2 Stadium

Everyone enjoys a battle at the Stadium! Image via Blizzard Entertainment

Presented below are tables categorized by class that outline all 17 heroes along with their respective powers available in Overwatch 2 Stadium:

Tank Hero Powers in Overwatch Stadium

Below are the powers accessible to tank heroes in the Stadium:

Hero Powers
D.Va Countermeasures: Mitigating 150 damage with Defense Matrix automatically launches two Micro Missiles.
Express Detonation: Self-Destruct explodes 15 percent quicker.
Facetanking: Defense Matrix heals you for 30 percent of the damage it nullifies.
Focused Fusion: Fusion Cannon’s spread is reduced by 66 percent with increased damage falloff range.
Ignition Burst: Boosters leave a damaging lava trail.
Legendary Loadout: Micro Missiles enhanced with heavy rockets cause additional explosive damage.
MEKA Punch: Melee attacks during Boosters deal increased damage.
Overstocked: Gain an extra Micro Missile charge.
Party Protector: Allies gain temporary overhealth when you use Self-Destruct.
Stat Boost: Defense Matrix recovery is enhanced at the start of Boosters.
Tokki Slam: Slam down to deal damage based on your armor.
Ultrawide Matrix: Increases the size and duration of Defense Matrix.
Junker Queen Blade Parade: Charges the Jagged Blade for increased damage and knockback.
Bloodcrazed: Rampage and Carnage provide overhealth with each hit.
Bow Down: Rampage stuns enemies for a brief period.
Chop Chop: Additional charge for Carnage with modified cooldown.
Cut ’em, Gracie! Hits on return reduce Jagged Blade’s cooldown.
Let’s Go Win: Eliminating targets resets Commanding Shout’s cooldown.
Merciless Magnetism: Commanding Shout causes Jagged Blade to home in.
Reckoner’s Roar: Wound enemies within proximity with Rampage.
Royal Bullets: Critical Scattergun hits inflict wounds.
Soaring Stone: Carnage transforms into a leaping attack when timed with a jump.
Thrill of Battle: Allies benefit from Adrenaline Rush’s healing.
Twist the Knife: Critical hits extend wound durations.
Orisa Advanced Throwbotics: Utilizing Javelin Spin launches a reduced-damage Energy Javelin.
Centripetal Charge: Ultimate costs are lowered, with cooldown resets after using Terra Surge.
Factory Reset: Cooldown reduction for Javelin Spin when Fortify is active.
Hooves of Steel: Gain additional shields post-Fortify based on damage received.
Hot Rotate-o: Reduces cooldown of Javelin Spin while generating heat.
Lassoed: Impact with Energy Javelin pulls enemies closer.
Restortify: Fortify enables health regeneration over time.
Ride With Me: Grants allies a speed boost during Fortify.
Scorched Earth: Overheating applies burning to nearby enemies.
Shield Divergence: Deploy a health barrier when overheating.
Spynstem Update: Javelin Spin deflects projectiles while generating ultimate charge.
Supercharger: Terra Surge drops a Supercharger for allies.
Reinhardt Amplification Barrier: Projectiles passing through your Barrier deal extra damage.
Barrier Reconstruction: Damage dealt restores health to Barrier Field.
Blazing Blitz: After Earthshatter, Rocket Hammer strikes trigger additional Fire Strikes.
Feeling the Burn: Every third swing applies burn damage.
Impact Burst: Fire Strikes cause explosions within a radius upon hitting.
Magma Strike: Subsequent Fire Strike leaves a burning trail.
Shield Stampede: Increased knockback power during Charge.
Smashing! Damage dealt grants speed and lifesteal.
To Me, My Friends! Allies within Barrier Field receive health regeneration.
Vanguard: Charge grants overhealth and speed to nearby allies.
Vroom Boom Boom: Collisions during Charge trigger explosions.
Wilhelmwagen: Health recovery is based on damage mitigated by Barrier Field.
Zarya Barrier Benefits: Expired Barriers provide overhealth based on their remaining health.
Containment Shield: Upgrades to healing and movement speed while active.
Fission Field: Grants protection to an additional ally.
Graviton Anomaly: Reduced ultimate cost and increased base damage with limited duration.
Here to Spot You: Pulls you to an ally while also healing them.
Lifelift: Increases the size of the Particle Barrier.
Major Flex: Provides knockback to enemies within close range.
No Limits: Increases maximum energy capacity and alters decay rate.
Particle Accelerator: Improves attack speed for secondary fire.
Piercing Beam: Damage can penetrate through enemies when energy is above a certain threshold.
Pre-Workout: Increases lifesteal based on energy level.
Volskaya Vortex: Creates a damaging vortex after casting a barrier.

Damage Hero Powers in Overwatch Stadium

Here are the powers available for damage heroes in the Stadium:

Hero Powers
Ashe B.O.B. Jr.: Lower ultimate charge and reduced life for B.O.B.
Calamity: Reloads ammo with Coach Gun alongside increased damage.
Double Barreled: Additional charge for Coach Gun.
Early Detonation: Dynamite reloads more ammo and reduces cooldown.
Head Honcho: Increases scoped shot damage based on previous unscoped shots.
Incendiary Blast: Deals damage with burning effect.
Incendiary Rounds: Boosted damage on consecutive hits while scoped.
Molten Munitions: Area burn effect upon Dynamite explosion.
My Business, My Rules: Reduces cooldown when damaging burning enemies.
Out with a Bang: Dynamite causes additional explosives.
Partners in Crime: Damage sharing with B.O.B. for healing.
Reload Therapy: Health restoration during reloads.
Cassidy Barrel Roll: Extended distance and damage during Combat Roll.
Bullseye: Critical hits reduce cooldown of Combat Roll.
Dead Man Walking: Grants max ammo upon elimination of previously critically hit enemies.
Easy Rider: Overhealth and speed boost during Deadeye.
Flash in the Pan: Grants ultimate charge through eliminations after using Flashbang.
Full House: Increases weapon damage based on available ammo.
Hot Potato: Additional ammo from Flashbang hits until reloading.
Just Roll With It: Prevents damage during Combat Roll and heals afterwards.
Quick Draw: Auto-aim feature following Combat Roll.
Sunrise: Slows visible enemies during Deadeye.
Sunset: Granting ultimate charge from eliminations during Deadeye.
Think Flasht: Create a Flashbang while starting Combat Roll.
Genji Cybernetic Speed: Gain attack speed while dealing damage with Shuriken.
Deflect-O-Bot: Increased speed and automatic deflection of projectiles.
Dragon’s Breath: Extra damage while swinging Dragonblade.
Forged Under Fire: Healing while Deflect is active.
Hanamura Healing: Overhealth granted from critical hits.
Hashimoto’s Bane: Extra Shuriken throws with reduced damage.
Hidden Blade: Lifesteal while increasing melee damage.
Iaido Strike: Quick swing after ending Deflect.
Laceration: Additional damage application with Swift Strike.
Sacred Shuriken: Extra Shuriken throws that consume no ammo.
Spirit of Sojiro: Reduce cooldown of Swift Strike through deflection.
Mei Avalanche: Slows enemies within proximity of Blizzard.
Blizznado: Healing effect while inside Blizzard.
Coulder: Cryo-Freeze encases Mei in a damaging ice ball.
Cryclone: Generates a mini Blizzard from Cryo-Freeze.
Extendothermics: Increases primary fire range of Endothermic Blaster.
Frost Armor: Armor gained based on damage dealt.
Frost Nova: Knockback effect upon ending Cryo-Freeze.
Iceberg: Ice Wall spawns a mini Blizzard effect.
Permafrost: Health increase based on ability power.
Slowball: Secondary fire slows enemies on critical hit.
Snowball Flight: Creates Ice Wall pillar while jumping.
Twice as Ice: Reset cooldown of Ice Wall after Cryo-Freeze.
Reaper Backstabber: Extra damage when attacking from behind after using an ability.
Death Step: Casts Death Blossom following Shadow Step.
Ghosted: Slow down enemy movement during Wraith Form.
Harvest Fest: Chance to restore health and ammo upon Hellfire Shotgun hits.
Revolving Ruin: Gain attack speed from close range hits.
Shared Siphon: Healing for nearby allies when using Reaping.
Shrouded Shrapnel: Increased shot quantity and spread from Wraith Form.
Silent as the Grave: Quieter movement and stealthiness.
Spirited to Slay: Cooldowns reset on eliminations.
Strangle Step: Lifesteal boost following Shadow Step.
Vampiric Touch: Mark enemies for dual lifesteal from allies.
Wraith Renewal: Health restoration while in Wraith Form.
Soldier: 76 Back Off: Damage to enemies within Biotic Field.
Biotic Bullseye: Healing extends duration and restores ammo on critical hits.
Chaingun: Each shot increases weapon power.
Cratered: Increased rocket damage and area of effect.
Double Helix: Fires a second homing rocket with reduced damage.
Frontliners: Grants overhealth to allies in the vicinity of Biotic Field.
Hunker Down: Creates a temporary Biotic Field upon receiving damage.
Man on the Run: Restores and increases maximum ammo during movement.
On Me! Moves with you, increasing max life.
Peripheral Pulse: Fires at an additional target during Tactical Visor.
Super Visor: Activates Tactical Visor briefly after using Helix Rocket.
Track and Field: Refreshes Biotic Field cooldown during sprinting.

Support Hero Powers in Overwatch Stadium

Here are the powers accessible to support heroes in the Stadium:

Hero Powers
Ana Comfy Cloud: Sleep Dart affects nearby targets but shortens sleep duration.
Dreamy: Healing effect from Sleep Darts for allies instead of putting them to sleep.
Home Remedy: Provides healing equal to Biotic Grenade’s output.
My Turn: Self-boost effect from Nano Boost.
No Scope Needed: Unscoped shots provide attack speed boosts.
Our Turn: Extends Nano Boost effects to other allies.
Pinpoint Prescription: Biotic Rifle can critically hit both allies and enemies.
Sleep Regimen: Health restoration linked to applying sleep effects.
Tactical Rifle: Guaranteed hits on allies while scoped.
Time Out: Biotic Grenade disrupts movement and inflicts knockback.
Venomous: Extra damage over time for enemies affected by Biotic Grenade.
Your Full Potential: Grants additional ultimate charge and overhealth from Nano Boost.
Juno Black Hole: Enemies passing through Hyper Ring are slowed.
Blink Boosts: Additional charges and cooldown reduction for Glide Boost.
Cosmic Coolant: Enhanced healing from Pulsar Torpedoes.
Hyper Healer: Boosted health to allies passing through Hyper Ring.
Medicinal Missiles: Extra healing effects on targets hit.
Medimaster: Critical hits possible for healing abilities.
Orbital Alignment: Slows enemies while enhancing ally speed.
Pulsar Plus: Additional charge for Pulsar Torpedoes.
Rally Ring: Refunds cooldown for allies moving through Hyper Ring.
Stellar Focus: Orbital Ray follows your movement with increased duration.
Stinger: Extra damage to foes from healing attacks.
Torpedo Glide: Damage dealt reduces cooldown for Torpedoes.
Kiriko Cleansing Charge: Generates ultimate charge by cleansing negative effects.
Clone Conjuration: Creates a temporary clone after using Swift Step.
Crossing Guard: Kitsune Rush reduces enemy speed on activation.
Fleet Foot: Allows direction-sensitive usage of Swift Step.
Foxy Fireworks: Explosive Kunai deal area damage.
Keen Kunai: Grants cooldown reduction through critical hits.
Leaf on the Wind: Healing transfer from healing allies.
Self-Care: Healing effect for Kiriko while using Ofuda.
Spirit Veil: Invulnerability for Kiriko after Kitsune Rush.
Supported Shooting: Increased attack speed for allies receiving healing.
Triple Threat: Extra Kunai throws following Swift Step.
Two-zu: Additional charge for Protection Suzu.
Lúcio Beat Drop: Reduces ultimate charge cost while damaging landing on enemies.
Crowd Pleaser: Soundwave heals allies effectively post-usage.
Fast Forward: Increases damage output with higher movement speed.
Let’s Bounce: Enhanced knockback and damage during Soundwave.
Megaphone: Increased duration of Amp It Up effects.
Mixtape: Healing adds up over time with Sound Boost.
Radio Edit: Reduced overhealth gained from Sound Barrier usage.
Reverb: Adds an extra charge for Soundwave.
Signature Shift: Special shot mode enhances damage output.
Sonic Boom: Damage effects heal nearby allies indirectly.
Vivace: Speed boost effects during wallriding or jumping with cooldown reductions.
Wallvibing: Temporary overhealth gained while wallriding.
Mercy Battle Medic: Increased attack speed while using Caduceus Blaster during healing.
Crepuscular Circle: Shared healing during Valkyrie activation.
Distortion: Lifesteal effects for allies boosted with healing.
Equivalent Exchange: Faster resurrect casting with multiple charges.
First Responder: Overhealth gained upon resurrecting an ally.
Glass Extra Full: Converts healing into overhealth for full-health allies.
Protective Beam: Damage reduction for heavily injured allies.
Renaissance: Trigger Valkyrie immediately after using Resurrect.
Serenity: Increased healing effects that extend beyond full health treatments.
The Whambulance: Heals travel-related allies.
Threads of Fate: Healing chains connecting between targets at reduced effectiveness.
Triage Unit: Enhanced healing output for low-health allies during Guardian Angel usage.
Moira Chain Grasp: Secondary fire chaining effects through Biotic Orb usage.
Cross-orbital: Dual launchers for Biotic Orb effects.
Deconstruction: Damage increase following Biotic Energy usage.
Destruction’s Divide: Toggle effects between healing and damage.
Empowering You: Damage enhancements for allies with targeted secondary fire.
Ethereal Excision: Increased movement and lifesteal while healing.
Multiball: Additional orb launches with reduced effectiveness.
Optimal Overflow: Quick relaunch of Biotic Orb with diminished duration.
Phantasm: Last Biotic Orb copy spawned upon usage of Fade.
Precarious Potency: Additional healing effects over time for healed allies.
Scientific Deathod: Gaining ultimate charge through enemy engagements while using Fade.
Voidhoppers: Phasing effects for allies during Fade usage.

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