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Understanding All SUPERVIVE Products

Updated Item Changes Overview

Here’s a compiled list of item adjustments that enhance gameplay mechanics and balance within the current system.

Item Name Rarity Description Patch 1 Change Patch 2 Change
Harmonic Edge Legendary Every fourth Primary Attack deals +40% more damage. Increased to +50%. Increased to +60%.
Isochron’s Timestaff Legendary +22% Ability Haste. Increased to +29% Ability Haste. Increased to +35% Ability Haste.
Refractor Legendary Hitting Primary Attacks spawns a projectile that can damage and bounce to nearby foes up to six times. Increased to +8% Primary Attack Damage and nine bounces. Increased to +12% Primary Attack Damage and 12 bounces.
Rumels Hoverwinger Legendary Activate to hover for three seconds while gaining increased movement speed but with limited directional control. Cooldown reduced by 20 seconds. Impulses and knockbacks no longer cancel hovering.
Stasis Shard Legendary Activate to slam the ground, knocking enemies back and entering Stasis for 2.5 seconds. Cooldown reduced by 30 seconds. Blocking damage while in Stasis decreases cooldown by one second, up to 15 seconds.
Thunderbolt Legendary Hitting a Hunter three times within five seconds with alternating attacks summons a lightning bolt that deals 60 + 6 per Hunter’s level. Increased to +8% Ability Damage, with lightning damage boosted to 100 + 10 per level. Increased to +12% Ability Damage, with lightning damage boosted to 140 + 14 per level.
Airblaster Epic Activate to blast away enemies directly in front of you. Cooldown reduced by 10 seconds. Gain a 120 Health shield for four seconds for each enemy hit, up to 600 Health. Hit enemies are slowed by 30% for two seconds.
Ardent Songbow Epic Hitting an enemy with a Primary Attack refunds one second of cooldown for all Abilities, limited to once every two seconds. Now can trigger every second. Cooldown refund increased to 1.5 seconds.
Battlegum Epic Activate to fire up to two shots that latch onto enemies or terrain, pulling two targets together to form a bouncy wall. Cooldown reduced by 10 seconds. Creating a wall refunds 50% of the remaining cooldown.
Black Rose Epic +15% to Primary Attack Damage, but reduces Primary Attack Range by 20%. Increased to +20% Primary Attack Damage. Increased to +25% Primary Attack Damage.
Essence Reaper Epic Hitting an enemy with a Primary Attack increases this item’s Max Health and provides healing based on Max Health. Hitting an enemy with an Ability now grants +4 Max Health. Knocking an enemy Hunter now grants +24 Max Health.
Grabby the Squid Epic Activate to shoot a squid that pulls you to the first Hunter, minion, or terrain it hits; enemies hit are briefly rooted. Increased to two charges. Grappling to terrain reduces cooldown to two seconds.
Guardian Angel Epic Provides +10% Outbound Healing and applies a revive effect to allies upon touching an allied Wisp. Touching an ally now heals both for 20% of Max Health, once every 15 seconds. Also, revive Wisps 20% faster. Touching an allied deathbox applies a revive effect, reviving them fully after eight seconds.
Last Bite Epic Falling below 60% Max Health activates Last Stand, granting Omnivamp and healing bonuses. Last Stand now grants a shield equal to 20% Max Health for three seconds (once every 15 seconds); Omnivamp increased to 10%. During Last Stand, knocking a Hunter heals for 25% of Max Health; Omnivamp increased to 15%.
Resonating Idol Epic Casting an Ability builds Resonance stacks that refund cooldowns on the next Ability. Dash Abilities do not halve Resonance stacks or count as the last cast Ability. Above five stacks refunds Ability Mana costs.
Duality Rare Healing an ally grants a Damage increase while damaging an enemy Hunter provides Outbound Healing increase. Increased to +10% for both stats. Increased to +15% for both stats.
Ultimate Diadem Rare Casting your Ultimate grants a boost in Damage and Movement Speed, as well as unlimited Mana for a short duration. Hitting an enemy with a non-ultimate Ability refunds 5% of your Ultimate cooldown. Refund rate increased to 10%.
Festering Jawblade Rare Provides Omnivamp against Hunters with Anti-Heal; activating allows Primary Attacks to apply Anti-Heal. Activation cooldown reduced by 10 seconds. Active ability duration extended to eight seconds.
Overgrowth Rare Allows movement through small trees; activate to spawn a ring of trees pulling Hunters toward its center. Cooldown reduced by 25 seconds. Health regeneration near trees increased by 5% Max Health per second.
Painkiller Charm Rare Damaging effects taken are dealt over a short duration instead. Delay duration increased to 1.2 seconds. Delay duration increased to 1.8 seconds.
Paladin’s Primer Rare Activating cleanses slows and Anti-Heal while granting Movement Speed and a Health shield. Speed boost and Health shield increased significantly. Further increased boost and Health shield.
Rampager Rare Casting and landing hits accumulate Damage and Omnivamp buffs based on health lost. Damage per stack increased; Omnivamp adjustments made. Further increases in stack adjustments.
Sunweaver Rare Casting abilities empowers the next Primary Attack to launch a seeker missile. Damage amplified in the next iteration. Seeker missile hits also provide healing.
Sword of Seven Suns Rare Modifies movement speed and dash haste while offering additional Damage. Damage increase reflected positively in adjustments. Further significant boosts applied.
Uppercutlass Rare Activate to perform a punch that damages and stuns enemies against walls. Cooldown reduction enhances strategic use. Brief immunity to damage and control during activation.
Vive Infusor Rare Heals after dashing based on missing Health percentage. Healing improved with potential added effects. Additional health regeneration over time included.
Wildfire Drive Rare Creates a damaging fire zone after dashing that explodes multiple times. Duration and damage output increased for strategic advantage. Further improvements to damage and explosion frequency.

This summary provides an insight into item adjustments aimed at enhancing gameplay experience and achieving a more balanced playing field.

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