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June 17 Update for Splitgate 2: Adjustments to Weapon Balance, Changes to BR, and Additional Updates

1047 Games has rolled out a hotfix update for Splitgate 2, effective June 17. This patch introduces adjustments to weapon balance and enhances the new Battle Royale mode.

Complete Patch Notes for Splitgate 2 – June 17

Adjustments to Weapon Balance

Assault Rifles Overview

All assault rifles have seen a reduction in damage drop-off ranges, making them less effective at extended distances.

  • Previous Damage Drop-off Ranges: 0, 3000, 4500, 6000, 7500, 9000
  • Updated Damage Drop-off Ranges: 0, 2500, 3750, 5000, 6250, 7500

Gravitas Shotgun [Power Weapon]

The Gravitas Shotgun’s primary shot now requires more ammo, while the secondary fire cost remains unchanged.

  • Increased primary shot ammo cost from 1 to 2
  • Note: Secondary fire cost is still 1

Cadence Carbine [Aeros]

This weapon has been adjusted to decrease its damage, while simultaneously enhancing its fire rate and headshot damage.

  • Damage decreased from 26 to 25
  • Fire rate increased by 3%
  • Headshot damage increased from 37 to 37.5

Hyperline Carbine [Meridian]

This carbine has had its base and headshot damage lowered.

  • Base damage reduced from 23 to 20
  • Headshot damage reduced from 31 to 30

Proximity Mine Equipment [Sabrask]

  • Explosion no longer pushes back affected enemies

Updates in Battle Royale Mode

  • Server boot time for Battle Royale improved by 20 seconds (duration players wait on the SSL screen)
  • Chance of an event occurring during each round decreased from 30% to 22.5%
  • Duration of «Kill Mark» has been reduced from 3 seconds to 2 seconds
  • Introduced a sound effect when attempting to loot an item without sufficient inventory space
  • Resolved an issue preventing «Play Again» and «Main Menu» buttons from displaying after team elimination
  • Fixed sound effects for Legendary items not playing correctly upon looting
  • Addressed an issue where drop music would stop prematurely when detaching from the drop leader
  • Fixed the ability to ping using the comms wheel while in the Splitblimp
  • Corrected an issue causing enemy reveals on radar when moving between biomes
  • Resolved a problem making portals shimmer instead of producing a stable image
  • Fixed visual glitches with teammate death indicators appearing to fall through the map when spawning at a distance

Additional Bug Fixes

  • Aim assist now activates cooldown upon any mouse input
  • Fixed performance issues for players with many in-game friends
  • Resolved visual bugs related to Nanoswarm skins that caused graphical issues before matches
  • Fixed a bug that stopped players from equipping Nanoswarm upgrades for the Helios Pistol
  • Corrected UI and Portal Wall visual issues in modes where portals are disabled
  • Resolved an issue with advanced options getting stuck when exiting a custom match

The developers have announced that servers will be offline for approximately two hours, from 11 PM PT to 1 AM. Due to time zone variations, the update became available worldwide on June 18. The update size was 450 MB for players using Steam.

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